Overview

Responsible for expanding the company’s business into new ventures while maintaining current business. This includes identifying, planning, and executing strategy for all areas of business development in the video game industry.

Career Level: Executive
Company: Todak Studios Sdn Bhd

Requirements

  • Candidate has a background in Business Development / Strategy / Management or related fields.
  • Excellent communication, writing, and presentation skills in English. Proficiency in other languages is an added advantage.
  • Deep understanding of the gaming industry
  • Excellent negotiation and persuasion skills
  • Excellent interpersonal skills, strong attention to detail, good organization and planning skills, good commercial awareness, good teamwork skills, self-motivated, and result oriented.
  • Business-minded with the willingness to expand business experience knowledge
  • Ability to handle multiple tasks under tight deadlines.
  •  Genuine passion for games

Responsibility

  • Locate, generate, and develop new business opportunities by leveraging trade events, various online technology including social media, and direct communication via email, video call, voice call, and face to face conversation.
  • Ongoing business relationship management.
    o Serve as point of contact and advisor to clients
    o Support current and future client’s needs
  • Research and analyze current industry trends to strategize and make decisions on business activity. Stay up to date with the current trends.
  • Work together with the team to drive marketing and PR initiatives.
  • Manage existing distribution platform accounts while exploring new distribution opportunities.
  • Handles contracts and licensing documentation.
  • Handles other related tasks for business development.
  • Build and maintain relationships with journalists, influencers and KOLs.
  • Assists the production team by managing and coordinating with external parties in production of the game.

Overview

Responsible to artfully lead the various art teams and drive the overall direction of the company’s game.

Career Level: Director
Company: Todak Studios Sdn. Bhd.

Requirements

  • Minimum Diploma or Degree with 3 to 5 or more years of game art production experience, including at least 1 to 2 years as an Art Director / Art Team Lead / Art Head
  • Proven strong proficiency in current 2D software such as Adobe Photoshop & Illustrator etc.
  • Possess fluency in oral communication to effectively communicate with team members
  • Experienced in creating art documentation such as Art Bible and Mood Board.
  • Possessing prior experience in mobile game development is a bonus

Responsibility

  • Lead a team of art leads and artists producing 2D, 3D, VFX and UI arts.
  • Ensure visual elements are in line with the game vision to maximize game players’ experience.
  • Participate in controlling the unity of all visual parts such as models, characters, atmosphere.
  • Work with the producers to balance artistic vision with production realities.
  • Follow the work of the team and ensure they achieve the expected qualities.
  • Contribute to the art pipeline definition and develop milestones for art team.
  • Research on mobile games.

Overview

Responsibilities include creating 3D assets of products from design briefs and concept art within the game. Assets include characters, objects, textures, environments, props, vehicles, weapons etc.

Career Level: Executive
Company: Todak Studios Sdn. Bhd.

Requirements

  • Background in 3D Art or similar fields
  • Proficient with 3ds max, Substance painter, Photoshop, and Zbrush softwares.
  • Good game-asset modeling skill both in low-poly and high-poly modeling technique including unwrapping and texturing
  • Familiar with Unreal engine workflow.
  • Able to work well in a team environment and able to communicate well verbally and in writing.
  • Able to work creatively in a demanding technical environment.
  • Collaborative, self-motivated, and effective time-management skills.
  • Quickly adapt to new tools, technologies, and development methodologies.
  • Passion for games and desire to create fun and engaging experiences

Responsibility

  • To create 3D game-ready asset models according to the specified specs, budget, and art direction.
  • Liaising with lead designers and developers regarding the style and feel of the game
  • Researching references and resources required to produce the assets of the game
  • Troubleshooting any problems that arise during work on a project.

Overview

The role is to support the organization, while providing direct assistance to the Project Managers to help ensure projects run smoothly from start to finish. Assistant Project Manager’s responsibilities include gathering information required for each project, creating files, and ensuring information of the project is up to date. This role is also responsible for performing administrative tasks such as filing, preparing invoices, building estimates, and scheduling meetings as needed.

Career Level: Team Lead
Company: Todak Studios Sdn. Bhd.

Requirements

  • Experience working in video games related industry
  • Experience in using management tools such as Trello and Asana
  • Experience in leading a team of industry professionals.
  • Outstanding self-motivation and initiative.
  • Able to work well in a team environment with good written and verbal communication skills.
  • Collaborative, self-motivated, and effective time-management skills.
  • Passion for video games

Responsibility

  • Liaising with project stakeholders concerning project details and deliverables.
  • Assisting in the planning and implementation of projects.
  • Helping to coordinate and manage project tasks and deliverables.
  • Analyzing data as required
  • Conducting administrative duties, such as setting up meetings, drafting invoices and drawing estimates.
  • Tracking and reporting project progress.
  • Performing other duties assigned by the Project Manager in an orderly and efficient manner.

Overview

Responsible for coming out with game ideas, designing game mechanics, helping in planning game development, and leading the development team.

Career Level: Executive
Company: Todak Studios Sdn. Bhd.

Requirements

  • Minimum 2 years’ experience as a designer or any other relevant experience.
  • Experience in supervising a game design team (asset).
  • Outstanding self-motivation and initiative.
  • Able to work well in a team environment with excellent written and verbal communication skills.
  • Able to work creatively in a demanding technical environment.
  • Must be able to deliver systems and features to a high standard of quality.
  • Strong ability to analyze and adapt designs based on feedback and data.
  • Collaborative, self-motivated, and effective time-management skills.
  • Quickly adapt to new tools, technologies, and development methodologies.
  • Experience in management roles.
  • High familiarity in game engine is a plus
  • Passion for games and desire to create fun and engaging experiences.

Responsibility

  • Design and develop the original concept.
  • Construct level structure.
  • Flesh out storyline, character bios, dialogue, plot points and game objectives.
  •  Create and develop game rules and mechanics
  • Conceive every element of the game including rules, setting, objects, vehicles, weapons, flora, fauna, etc,.
  • Define user interface, menus, and controls.
  • Generate documentation to assist the development team during production.
  • Decide on the devices and platforms on which the game is played on.
  • Define the user experience.
  • Plan out game economics.
  • Work with programmers to design the back end of the game.
  • Research the target audience to understand what they want in the game.
  • Lead the development process.
  • Manage quality assurance testing and follow up on feedback.

Overview

Responsible for integrating an artist’s or an animator’s visual content into the video game by applying both knowledge in programming and art. Working as a link between programmers, artists, and animators.

Career Level: Technical Artist
Company: Todak Studios Sdn. Bhd.

Requirements

  • Ability, interest, and willingness to learn.
  • Excellent communication skills both written and verbal
  • Strong problem solving and trouble-shooting skills.
  • Basic / intermediate knowledge of 3d studio max script, mel or C++.
  • Knowledge of revision control systems, such as git, perforce.
  • Strong interpersonal skills.
  • Understanding game production is a plus.
  • Bonus points:
    o Dos batch programming or Windows PowerShell.
    o Networking knowledge (e.g., windows, TCP/IP).
    o Shipped a game as a technical artist.
    o Game engine experience, e.g., unreal, unity.
    o Rigging and animation knowledge.

Responsibility

  • Support artists in their day-to-day tasks including troubleshooting and problem solving.
  • Develop small tools to support artists.
  • Teach artist best practices for art creation.
  • Work with programmers, artists, and technical artists
  • Work with different DCC apps like Blender, Max, Substance, Marvelous, etc.
  • Job tasks assigned by the manager.

Overview

Responsible for setting the product and design vision of the game and leading a team to create an enjoyable gameplay experience. Part of the Game Director role involves going through a pitch / greenlight process with our management
team.

Career Level: Executive
Company: Todak Studios Sdn. Bhd.

Requirements

  • Minimum 2 years’ experience as a designer or any other relevant experience.
  • Experience in supervising a game design team (asset).
  • Outstanding self-motivation and initiative.
  • Able to work well in a team environment with excellent written and verbal communication skills.
  • Able to work creatively in a demanding technical environment.
  • Must be able to deliver systems and features to a high standard of quality.
  • Strong ability to analyze and adapt designs based on feedback and data.
  • Collaborative, self-motivated, and effective time-management skills.
  • Strong analytical, oral, and written communication skills.
  • Quickly adapt to new tools, technologies, and development methodologies.
  • Experience in management roles.
  • Passion for games and desire to create fun and engaging experiences.

Responsibility

  • Work closely with the creative director to ensure that the game design meets the creative director/game designer vision.
  • Work closely with other departments to ensure design supports a gameplay-first player experience
  • Ensure the game team is focused on decisions to produce the largest impact as quickly as possible.
  • Adapting to technical and production constraints, readjusting design direction if needed
  • Carry out all other related tasks.

Overview

Responsible for developing, implementing, monitoring, and evaluating communications strategy to support the communication objectives and maximize positive exposure in local and international markets for both company and game.

Career Level: Executive
Company: Todak Studios Sdn. Bhd.

Requirements

  • Candidate has a background in Public Relations / Branding / Marketing or related fields.
  • Excellent communication, writing, and presentation skills in English. Proficiency in other languages is an added advantage.
  • Candidates with knowledge in Brand Management and Graphic Designing have an added advantage.
  • Excellent interpersonal skills, creativity, strong attention to detail, good organization and planning skills, commercial awareness, good teamwork skills, self-motivated, and result oriented.
  • Able to effectively troubleshoot issues and create complete solutions.

Responsibility

  • To develop, manage, and oversee content, external agencies, assets, and output for digital marketing and company social media for PR and branding purposes.
  • To lead or coordinate with external organizers on company marketing/branding events for both internally and externally.
  • To work together with the Marketing team in ensuring efficient planning and coordination involving marketing campaigns, user acquisition, and trade events to match with the brand of the game and/or company.
  • Produce and distribute campaign materials, content, and assets for use in PR/influencer initiatives for internal, promotional, broadcast and licensee partners as required.
  • Coordinate with writers and designers on copywriting, design, layout, paste-up, and production of promotional materials/activities.
  • To plan, and execute brand’s PR strategies, engaging PR content, and seeding initiatives with KOL and media according To Budget to create branding awareness and positive public image.
  • To assist in the preparation & proofreading of press kit/media releases and product fact sheets.
  • Determine KPIs, measure performance, and produce reports on each activity and event.
  • Research and gather opportunities for sponsorships.
  • Build and maintain relationships with journalists, influencers and KOLs.
  • Stay up to date with PR and industry trends and best practices.

Overview

Create and implement original video games, code complicated algorithms to adapt to video game software, build and test various video game software, participate in the design and development of games

Career Level: Executive
Company: Todak Studios Sdn. Bhd.

Requirements

  • Candidates must possess at least a Diploma or equivalent required.
  • Experience developing games professionally, and shipping game titles
  • A keen analytical mind, with strong problem-solving skills
  • Excellent C/C++ programming skills, with good knowledge of object-oriented development
  • Well versed in games and the ability to articulate what is strong/weak about the design of existing games (an interest in online games is preferred)
  • Excellent communication and interpersonal skills
  • Console and mobile experience
  • Proven ability to debug defects of a reasonable complexity
  • Self-motivated, strong work ethic, and able to work independently
  • Creativity in problem-solving and the ability to think outside of the established solutions
  • Keen interest in games

Responsibility

  • Work closely with game designers, artists, and animators to bring the vision of the project to life.
  • Work on gameplay systems, tools, and other features as required for various productions.
  • Write clear and well-structured C++ code while bearing in mind performance, maintenance, and compatibility requirements.
  • Verify and validate that newly developed systems conform to the project’s goals without negatively affecting existing code.
  • Find and fix bugs flagged by Quality Control and team members from other disciplines.
  • Document work to transfer system knowledge allowing users to understand the use of new game system functionalities.
  • Perform all other related tasks.
  • Work as a key part of an agile development team, taking responsibility for organizing and planning their own work.
  • Supporting the Lead Programmer in any ad hoc tasks and duties.
  • Collaborate with team members to design solutions and plan work.
  • Provide estimates and deliver work on schedule.

Overview

Responsible for integrating an artist’s or an animator’s visual content into the video game by applying both knowledge
in programming and art. Working as a link between programmers, artists, and animators.

Career Level: Executive
Company: Todak Studios Sdn Bhd

Requirements

  • Ability, interest, and willingness to learn.
  • Excellent communication skills both written and verbal
  • Strong problem solving and trouble-shooting skills.
  • Proficiency with Photoshop and 3D Studio Max or Maya
  • Ability to iterate and implement quickly without sacrificing quality
  • Knowledge of game production pipeline and 3D game engines
  • Mobile development experience is a plus.
  • Understanding of VFX / PostFX integration and performance impacts
  • Knowledge of other disciplines in relation to 3D art, including modeling, lighting, and rendering
  • Welcomes and provides valuable feedback
  • Ability to adapt and cope with change along with the demands of the project’s production

Responsibility

  • Work with artists, designers, programmers, and audio staff to ensure that visual effects are of a high quality and will enhance the overall game experience
  • Use Unreal 5, Max, and Photoshop/Substance to create and implement special visual effects
  • Utilize particle systems, shaders, blueprints, and mesh effects
  • Create a variety of particle effects and systems, from ambient environmental VFX to character special abilities and cinematic VFX
  • Work with leads and peers to support the studio’s vision by providing and seeking out feedback, and actively participating in regular team meetings and reviews.

Overview

Responsible for the style and look of the game. They are the first to draw the environments, enemies, and player characters. Working with a brief from the producer, their sketches are used to help 3D artists, producers, programmers, and publishers understand how the game will look.

Career Level: Executive
Company: Todak Studios Sdn Bhd

Requirements

  • Required Skill(s): photoshop, Illustrator, sketch, or any graphic design software.
  • Preferably Fine Artist experiences.
  • Strong competency in responsive, mobile-first layouts.
  • Ability to think big and help innovate in a fast-paced environment.
  • Excellent problem solving, written and verbal communication skills.
  • Excellent project and time management skills.
  • Able to effectively troubleshoot issues and create complete solutions
  • Proven experience in being innovative, flexible and self-directed.
  • Possess clear and concise detail-oriented abilities.
  • Ability to work in a collaborative team environment.
  • Demonstrated ability to handle multiple projects simultaneously while meeting deadlines and maintaining excellent attention to detail.

Responsibility

  • Create detailed concepts from ideas generated by the Art team to final digital illustrations.
  • Concept artists collaborate with other members of the art team to share ideas and criticisms on various pieces of concept art.
  • Established a consistent and dynamic visualization to create an interesting gaming environment.
  • Draw various types of artworks, such as architecture, furniture, environments, clothing, and characters. This may include drawing artwork that adheres to a certain style pattern or brand image.
  • Concept artists design presentation packages showcasing pieces of concept art to share with the rest of the art team and/or the art director.


    ** attach document in pdf format and maximum size 2mb




    ** maximum size 23mb

    Todak Culture Sdn.Bhd

    LOCATION

    (Showroom Selangor)
    No.10, Jalan Autoville 3,
    Persiaran Multimedia, Cyber 10,
    63000 Cyberjaya, Selangor. Malaysia

    LOCATION

    Any inquiries on products and services should be directed to our web live-chat.

    LOCATION

    Sabah
    No.17, Lot 9, Type S1, Bigwheel Industrial Park, Mile 7 1/2, Menggatal, Jalan Tuaran, Kota Kinabalu, Sabah

    Get in Touch